Just before I go for a well deserved snooze, I wanted to show you a quick sneak peek of where we're at right now with Diva Dreams.
Matt has somehow managed to model nearly EVERYTHING (?!) which is awesome! Yesterday I started on making a sequin shader for our bodacious babe's dress.
Having trauled through a stupid amount of forums, I managed to find one useful post relating to a similar shader for Unity 3D. This dude wrote about how you could model sequins in 3D, render them out and then make a tiling texture from them. SO I tried this but the sequins looked a bit crap and like they were all stuck down.
I went ahead and made the amount of sequins I render out a whole load bigger and tweaked the rotation on a few of them to get the desired effect.
After some tweaking and some colour decisions I decided that the best place to test the dress would be in situ. So I knocked up a quick lighting rig so I could get an idea of how the reflections work with the shader. Here is my result..